March 9th, 2010 -- Posted in Cool Items |

Review
The fourth edition of this classic textbook continues to encompass the range of topics that comprise a typical introductory university level course in computer hardware. As with the previous edition the author writes with great clarity, and conveys both his expertise and enthusiasm for the subject. This is a great choice for adoption in an introductory hardware course in computer science and related disciplines. ITNow, 2006
Completely updated and revised throughout, the fourth edition of Principles of Computer Hardware explores the fundamentals of computer structure, architecture, and programming.The book opens with an introduction to the fundamental concepts behind computer architecture: gates, circuits, logic, and computer arithmetic. It goes on to discuss computer operation from instruction set architecture and assembly language programming to the central processing unit. Then, the text builds on these foundations; explaining how the har (more…)
December 4th, 2009 -- Posted in Cool Items |

Computer animation and graphics–once rare, complicated, and comparatively expensive–are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL(R) and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics. This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.
From the Back Cover
FIFTH EDITION Interactive Computer Graphics: A Top-Down Approach Using OpenGL® Edward Angel, Universi (more…)
December 1st, 2009 -- Posted in Cool Items |

The broad acceptance and use of this book as one of the leading introductory computer graphics texts has enabled the original author and coauthors to update the chapters and contribute new material involving the most knowledgeable experts in different areas while maintaining a unified approach. This edition of “Fundamentals of Computer Graphics” adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The fourth new contributed chapter is a major upgrade to the material on color science. As with the chapters added in the second edition, we have chosen the contributors both for their expertise and for their clear way of expressing ideas.
About the Author
Peter Shirley is an Associate Professor of Computer Science at the University of Utah. He is a member of the Visu (more…)
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